Gamification and its influence on verbal reasoning in basic education students
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Abstract
Gamification has emerged as an innovative pedagogical strategy, integrating game elements into learning to foster engagement and the development of cognitive skills. This study aimed to analyze the influence of gamification on verbal reasoning among students in the tenth year of Basic Education at Unidad Educativa Liceo Cristiano in Guayaquil. A quantitative approach was employed, with a non-experimental, cross-sectional design and a correlational level of research. The sample consisted of 50 students selected through non-probabilistic sampling. Data were collected using a structured questionnaire with 15 items, evaluated on a five-point Likert scale, and analyzed using descriptive and correlational statistics. The results revealed a positive and significant correlation between gamification and verbal reasoning, indicating that gamified strategies are associated with higher levels of verbal reasoning. Items related to interactivity, motivation, and critical thinking achieved high scores, highlighting the effectiveness of game dynamics and reward systems. Although the strategies showed high levels of acceptance, the item related to interest in complex topics received the lowest score, pointing to an area for improvement. It is concluded that gamification has been established as an effective tool to enhance verbal reasoning, increase motivation, and improve learning. Future studies should explore its long-term impact and application in more diverse contexts to optimize its pedagogical implementation.
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